![]() ![]() :I think the length and playout of the battle affects the number of drops you have at the end of it.Reason being that I just had an hour long battle compstomp(4v4,we were goofing off but hung on by a thread and won) and got three drops at once.Granted,those were stuff that I already had(bulletins and victory strike).Previous battles I had which were about half in length or shorter yielded nothing for the most part or only one drop.Ĭould also be that the system recognized that my team were fighting a battle suited for our skill level(hard) and decided to reward us for not leaving at the first sign of the tide turning against us.There are too many players who rage quit the moment the enemy caps their first vp or fuel point "Why you no grab that you idiot?All is lost.As we all now, the War Spoils System is bad and you need a big amount of time to get commanders, if you dont want to spend huge amounts of money. Even the lowest scoring player had at least 35k of damage,I did about 60k our points were down to two digits while the enemy still exceeded us by 200(not on purpose,we just plain sucked) ![]() I think the length and playout of the battle affects the number of drops you have at the end of it.Reason being that I just had an hour long battle compstomp(4v4,we were goofing off but hung on by a thread and won) and got three drops at once.Granted,those were stuff that I already had(bulletins and victory strike).Previous battles I had which were about half in length or shorter yielded nothing for the most part or only one drop.Ĭould also be that the system recognized that my team were fighting a battle suited for our skill level(hard) and decided to reward us for not leaving at the first sign of the tide turning against us.There are too many players who rage quit the moment the enemy caps their first vp or fuel point "Why you no grab that you idiot?All is lost.no point playing anymore!" ![]()
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